1. 27 Oct, 2017 1 commit
  2. 16 Aug, 2017 2 commits
  3. 15 Aug, 2017 1 commit
  4. 08 Aug, 2017 2 commits
  5. 12 Jul, 2017 1 commit
  6. 06 Jun, 2017 1 commit
  7. 29 Jul, 2016 1 commit
  8. 21 Jul, 2016 1 commit
  9. 20 Jul, 2016 1 commit
    • chenzhen's avatar
      rk_ext: 3288 & 3288w only: add a path for libGLES_mali.so according to current SoC · e65546c1
      chenzhen authored
      
      Hardware revisions of mali_t760 in rk3288 and rk3288w are different,
      so the mali_so's are different.
      But the product_department requires that rk3288 and rk3288w must used a unified set of images.
      
      With this commit, we can put the two mali_so's in a unified system_img,
      in the path /system/vendor/lib/egl/rk3288/libGLES_mali.so and
      ./vendor/lib/egl/rk3288w/libGLES_mali.so,
      and the image can support rk3288 and rk3288w both.
      
      This only extends the process of searching libGLES_mali.so,
      the default process has a higher priority.
      
      Change-Id: Ib904e178e225a7848c5dc91378a1d58adad7137f
      Signed-off-by: default avatarchenzhen <chenzhen@rock-chips.com>
      e65546c1
  10. 18 Jul, 2016 1 commit
    • huangds's avatar
      fix FBR bug · 8b01ce2f
      huangds authored
      Change-Id: I3d44295146da8f5d54a0cacf1f033b052482fa46
      8b01ce2f
  11. 14 Jul, 2016 1 commit
  12. 13 Jul, 2016 1 commit
  13. 17 Jun, 2016 1 commit
  14. 15 Jun, 2016 2 commits
    • cw's avatar
      Merge tag 'android-6.0.1_r46' into HEAD · 55bfbe54
      cw authored
      Android 6.0.1 release 46
      55bfbe54
    • Michael Wright's avatar
      Add new MotionEvent flag for partially obscured windows. · dfb65e87
      Michael Wright authored
      Due to more complex window layouts resulting in lots of overlapping
      windows, the policy around FLAG_WINDOW_IS_OBSCURED has changed to
      only be set when the point at which the window was touched is
      obscured. Unfortunately, this doesn't prevent tapjacking attacks that
      overlay the dialog's text, making a potentially dangerous operation
      seem innocuous. To avoid this on particularly sensitive dialogs,
      introduce a new flag that really does tell you when your window is
      being even partially overlapped.
      
      We aren't exposing this as API since we plan on making the original
      flag more robust. This is really a workaround for system dialogs
      since we generally know their layout and screen position, and that
      they're unlikely to be overlapped by other applications.
      
      Bug: 26677796
      Change-Id: I9e336afe90f262ba22015876769a9c510048fd47
      dfb65e87
  15. 06 Jun, 2016 2 commits
  16. 01 Jun, 2016 1 commit
  17. 27 May, 2016 1 commit
  18. 16 May, 2016 2 commits
  19. 25 Apr, 2016 1 commit
    • Michael Wright's avatar
      Add new MotionEvent flag for partially obscured windows. · 77061438
      Michael Wright authored
      Due to more complex window layouts resulting in lots of overlapping
      windows, the policy around FLAG_WINDOW_IS_OBSCURED has changed to
      only be set when the point at which the window was touched is
      obscured. Unfortunately, this doesn't prevent tapjacking attacks that
      overlay the dialog's text, making a potentially dangerous operation
      seem innocuous. To avoid this on particularly sensitive dialogs,
      introduce a new flag that really does tell you when your window is
      being even partially overlapped.
      
      We aren't exposing this as API since we plan on making the original
      flag more robust. This is really a workaround for system dialogs
      since we generally know their layout and screen position, and that
      they're unlikely to be overlapped by other applications.
      
      Bug: 26677796
      Change-Id: I9e336afe90f262ba22015876769a9c510048fd47
      (cherry picked from commit cdcd8f2b25a4bf32bb7506fc98ba541d274c9a31)
      77061438
  20. 22 Apr, 2016 1 commit
    • Michael Wright's avatar
      Add new MotionEvent flag for partially obscured windows. · 03a53d1c
      Michael Wright authored
      Due to more complex window layouts resulting in lots of overlapping
      windows, the policy around FLAG_WINDOW_IS_OBSCURED has changed to
      only be set when the point at which the window was touched is
      obscured. Unfortunately, this doesn't prevent tapjacking attacks that
      overlay the dialog's text, making a potentially dangerous operation
      seem innocuous. To avoid this on particularly sensitive dialogs,
      introduce a new flag that really does tell you when your window is
      being even partially overlapped.
      
      We aren't exposing this as API since we plan on making the original
      flag more robust. This is really a workaround for system dialogs
      since we generally know their layout and screen position, and that
      they're unlikely to be overlapped by other applications.
      
      Bug: 26677796
      Change-Id: I9e336afe90f262ba22015876769a9c510048fd47
      03a53d1c
  21. 31 Mar, 2016 2 commits
  22. 30 Mar, 2016 2 commits
    • Peng Xu's avatar
      Add AOSP Geomag and Game Rotation, and Gravity · b1249855
      Peng Xu authored
      Providing AOSP software implementation of Geomag Rotation Vector, Game
      Rotation Vector and Gravity sensors for platforms that does not have
      hardware implementation of these sensors but do have primitive sensors
      (accelerometers, gyrometers and magnetometers).
      
      Previously, AOSP Gravity sensor is enabled only when all primitive sensors are
      available. This is changed so that AOSP Gravity will be available even
      no magnetometer is in the device.
      
      Related bug/feature request:
          * b/17508800
          * b/22610016
      
      TEST=Pass CTS sensor tests with fix ag/207083
      
      Change-Id: I4e2d3e544884047d66e7fdbce2282f1f8234eae9
      (cherry picked from commit f66684a6fb2a2991e84a085673629db2a0494fc6)
      b1249855
    • The Android Automerger's avatar
  23. 29 Mar, 2016 1 commit
  24. 28 Mar, 2016 3 commits
  25. 26 Mar, 2016 2 commits
  26. 15 Mar, 2016 1 commit
  27. 14 Mar, 2016 1 commit
    • Peng Xu's avatar
      Add AOSP Geomag and Game Rotation, and Gravity · d2ade0eb
      Peng Xu authored
      Providing AOSP software implementation of Geomag Rotation Vector, Game
      Rotation Vector and Gravity sensors for platforms that does not have
      hardware implementation of these sensors but do have primitive sensors
      (accelerometers, gyrometers and magnetometers).
      
      Previously, AOSP Gravity sensor is enabled only when all primitive sensors are
      available. This is changed so that AOSP Gravity will be available even
      no magnetometer is in the device.
      
      Related bug/feature request:
          * b/17508800
          * b/22610016
      
      TEST=Pass CTS sensor tests with fix ag/207083
      
      Change-Id: I4e2d3e544884047d66e7fdbce2282f1f8234eae9
      (cherry picked from commit f66684a6fb2a2991e84a085673629db2a0494fc6)
      d2ade0eb
  28. 10 Mar, 2016 1 commit
  29. 09 Mar, 2016 1 commit
  30. 08 Mar, 2016 1 commit
    • heyun's avatar
      Mouse: set right button as backkey · 82a822e1
      heyun authored
      (cherry picked from commit bdebed5c5472211818cf7573d6bfe33807e40058)
      
      Change-Id: I6cba0c12a225723bc6dfb6c0a80c0ec5590d4a2f
      82a822e1