1. 19 Jan, 2012 1 commit
  2. 10 Nov, 2011 1 commit
    • Mathias Agopian's avatar
      boot animation is dithered and scaled · 2b99e55e
      Mathias Agopian authored
      disable dithering which shouldn't have been enabled
      in the first place because the frames are typically scaled.
      we still use a 16-bits texture format to preserve memory.
      
      Bug: 5600948
      Change-Id: Ib4d6e133df4375d0d735cd4325b6e589bbc5dafe
      2b99e55e
  3. 15 Aug, 2011 1 commit
  4. 29 Jun, 2011 1 commit
  5. 13 Jun, 2011 1 commit
    • Mathias Agopian's avatar
      unify SurfaceTexture and Surface · 7bb843ca
      Mathias Agopian authored
      Add the concept of synchronous dequeueBuffer in SurfaceTexture
      Implement {Surface|SurfaceTextureClient}::setSwapInterval()
      Add SurfaceTexture logging
      fix onFrameAvailable
      7bb843ca
  6. 07 May, 2011 1 commit
  7. 20 Apr, 2011 1 commit
  8. 31 Jan, 2011 1 commit
  9. 03 Nov, 2010 1 commit
  10. 09 Aug, 2010 1 commit
    • Jim Huang's avatar
      bootanimation: Don't open non-existing bootanimation.zip · c11f4625
      Jim Huang authored
      While booting from AOSP image, logcat always complains as following:
      W/zipro   ( 1001): Unable to open zip '/data/local/bootanimation.zip':
      No such file or directory
      W/zipro   ( 1001): Unable to open zip '/system/media/bootanimation.zip':
      No such file or directory
      
      This patch avoids opening non-existing files.
      
      Change-Id: I54cc03f125a5e16dbc930515bd2e43c623b63f8f
      c11f4625
  11. 29 May, 2010 1 commit
  12. 11 Feb, 2010 1 commit
  13. 13 Nov, 2009 1 commit
  14. 07 Nov, 2009 1 commit
  15. 01 Oct, 2009 1 commit
  16. 24 Sep, 2009 2 commits
  17. 23 Sep, 2009 1 commit
  18. 14 Aug, 2009 1 commit
  19. 06 Aug, 2009 1 commit
  20. 01 Aug, 2009 1 commit
  21. 31 Jul, 2009 1 commit
  22. 28 Jul, 2009 1 commit
  23. 21 Jul, 2009 1 commit
  24. 22 May, 2009 1 commit
  25. 04 May, 2009 1 commit
    • Mathias Agopian's avatar
      update surfaceflinger, libui and libagl to the new gralloc api · dff8e58d
      Mathias Agopian authored
      - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
      - factor all the lock/unlock code in SurfaceBuffer.
      - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
      - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
      - make use of LightRefBase() where needed, instead of duplicating its implementation
      - add LightRefBase::getStrongCount()
      - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
      
      - disabled copybits test, since it clashes with the new gralloc api
      
      - Camera/Video will be fixed later when we rework the overlay apis
      dff8e58d
  26. 24 Apr, 2009 1 commit
    • Mathias Agopian's avatar
      more Surface lifetime management · 6cf0db22
      Mathias Agopian authored
      Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
      This last part is still buggy. see comments in SurfaceFlinger::destroySurface()
      6cf0db22
  27. 17 Apr, 2009 1 commit
  28. 10 Apr, 2009 1 commit
  29. 25 Mar, 2009 5 commits
  30. 20 Mar, 2009 1 commit
  31. 04 Mar, 2009 2 commits
  32. 10 Feb, 2009 1 commit
  33. 10 Jan, 2009 1 commit
  34. 21 Oct, 2008 1 commit