1. 11 Feb, 2010 1 commit
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  14. 04 May, 2009 1 commit
    • Mathias Agopian's avatar
      update surfaceflinger, libui and libagl to the new gralloc api · dff8e58d
      Mathias Agopian authored
      - Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
      - factor all the lock/unlock code in SurfaceBuffer.
      - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
      - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
      - make use of LightRefBase() where needed, instead of duplicating its implementation
      - add LightRefBase::getStrongCount()
      - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
      
      - disabled copybits test, since it clashes with the new gralloc api
      
      - Camera/Video will be fixed later when we rework the overlay apis
      dff8e58d
  15. 24 Apr, 2009 1 commit
    • Mathias Agopian's avatar
      more Surface lifetime management · 6cf0db22
      Mathias Agopian authored
      Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
      This last part is still buggy. see comments in SurfaceFlinger::destroySurface()
      6cf0db22
  16. 17 Apr, 2009 1 commit
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