Commit df9bcf50 authored by Derek Sollenberger's avatar Derek Sollenberger
Browse files

Fix shader crash when drawing a bitmap.

This change has also been submitted upstream to Skia in r1954.

bug: 5060654
Change-Id: Iac9ce0d9150c59e4db6653081d7f46843ea8f2bf
parent 8c52c218
......@@ -38,50 +38,33 @@
//#define TRACE_BITMAP_DRAWS
class SkAutoRestoreBounder : SkNoncopyable {
public:
// note: initializing fBounder is done only to fix a warning
SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {}
~SkAutoRestoreBounder() {
if (fDraw) {
fDraw->fBounder = fBounder;
}
}
void clearBounder(const SkDraw* draw) {
fDraw = const_cast<SkDraw*>(draw);
fBounder = draw->fBounder;
fDraw->fBounder = NULL;
}
private:
SkDraw* fDraw;
SkBounder* fBounder;
};
static SkPoint* rect_points(SkRect& r, int index) {
SkASSERT((unsigned)index < 2);
return &((SkPoint*)(void*)&r)[index];
}
/** Helper for allocating small blitters on the stack.
*/
#define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2)
class SkAutoBlitterChoose {
/** Helper for allocating small blitters on the stack.
*/
class SkAutoBlitterChoose : SkNoncopyable {
public:
SkAutoBlitterChoose() {
fBlitter = NULL;
}
SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
const SkPaint& paint) {
fBlitter = SkBlitter::Choose(device, matrix, paint,
fStorage, sizeof(fStorage));
}
~SkAutoBlitterChoose();
SkBlitter* operator->() { return fBlitter; }
SkBlitter* get() const { return fBlitter; }
void choose(const SkBitmap& device, const SkMatrix& matrix,
const SkPaint& paint) {
SkASSERT(!fBlitter);
fBlitter = SkBlitter::Choose(device, matrix, paint,
fStorage, sizeof(fStorage));
}
private:
SkBlitter* fBlitter;
uint32_t fStorage[kBlitterStorageLongCount];
......@@ -95,23 +78,30 @@ SkAutoBlitterChoose::~SkAutoBlitterChoose() {
}
}
class SkAutoBitmapShaderInstall {
/**
* Since we are providing the storage for the shader (to avoid the perf cost
* of calling new) we insist that in our destructor we can account for all
* owners of the shader.
*/
class SkAutoBitmapShaderInstall : SkNoncopyable {
public:
SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint)
: fPaint((SkPaint*)paint) {
fPrevShader = paint->getShader();
SkSafeRef(fPrevShader);
fPaint->setShader(SkShader::CreateBitmapShader( src,
SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint)
: fPaint(paint) /* makes a copy of the paint */ {
fPaint.setShader(SkShader::CreateBitmapShader(src,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
fStorage, sizeof(fStorage)));
// we deliberately left the shader with an owner-count of 2
SkASSERT(2 == fPaint.getShader()->getRefCnt());
}
~SkAutoBitmapShaderInstall() {
SkShader* shader = fPaint->getShader();
SkShader* shader = fPaint.getShader();
// since we manually destroy shader, we insist that owners == 2
SkASSERT(2 == shader->getRefCnt());
fPaint->setShader(fPrevShader);
SkSafeUnref(fPrevShader);
fPaint.setShader(NULL); // unref the shader by 1
// now destroy to take care of the 2nd owner-count
if ((void*)shader == (void*)fStorage) {
shader->~SkShader();
} else {
......@@ -119,31 +109,12 @@ public:
}
}
private:
SkPaint* fPaint;
SkShader* fPrevShader;
uint32_t fStorage[kBlitterStorageLongCount];
};
class SkAutoPaintStyleRestore {
public:
SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style)
: fPaint((SkPaint&)paint) {
fStyle = paint.getStyle(); // record the old
fPaint.setStyle(style); // change it to the specified style
}
~SkAutoPaintStyleRestore() {
fPaint.setStyle(fStyle); // restore the old
}
// return the new paint that has the shader applied
const SkPaint& paintWithShader() const { return fPaint; }
private:
SkPaint& fPaint;
SkPaint::Style fStyle;
// illegal
SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&);
SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&);
SkPaint fPaint; // copy of caller's paint (which we then modify)
uint32_t fStorage[kBlitterStorageLongCount];
};
///////////////////////////////////////////////////////////////////////////////
......@@ -560,18 +531,6 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
return;
}
SkAutoRestoreBounder arb;
if (fBounder) {
if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
return;
}
// clear the bounder for the rest of this function, so we don't call it
// again later if we happen to call ourselves for drawRect, drawPath,
// etc.
arb.clearBounder(this);
}
SkASSERT(pts != NULL);
SkDEBUGCODE(this->validate();)
......@@ -581,6 +540,19 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
return;
}
if (fBounder) {
if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
return;
}
// clear the bounder and call this again, so we don't invoke the bounder
// later if we happen to call ourselves for drawRect, drawPath, etc.
SkDraw noBounder(*this);
noBounder.fBounder = NULL;
noBounder.drawPoints(mode, count, pts, paint, forceUseDevice);
return;
}
PtProcRec rec;
if (!forceUseDevice && rec.init(mode, paint, fMatrix, fClip)) {
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
......@@ -610,12 +582,13 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
switch (mode) {
case SkCanvas::kPoints_PointMode: {
// temporarily mark the paint as filling.
SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
SkPaint newPaint(paint);
newPaint.setStyle(SkPaint::kFill_Style);
SkScalar width = paint.getStrokeWidth();
SkScalar width = newPaint.getStrokeWidth();
SkScalar radius = SkScalarHalf(width);
if (paint.getStrokeCap() == SkPaint::kRound_Cap) {
if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) {
SkPath path;
SkMatrix preMatrix;
......@@ -625,10 +598,11 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
// pass true for the last point, since we can modify
// then path then
if (fDevice) {
fDevice->drawPath(*this, path, paint, &preMatrix,
fDevice->drawPath(*this, path, newPaint, &preMatrix,
(count-1) == i);
} else {
this->drawPath(path, paint, &preMatrix, (count-1) == i);
this->drawPath(path, newPaint, &preMatrix,
(count-1) == i);
}
}
} else {
......@@ -640,9 +614,9 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
r.fRight = r.fLeft + width;
r.fBottom = r.fTop + width;
if (fDevice) {
fDevice->drawRect(*this, r, paint);
fDevice->drawRect(*this, r, newPaint);
} else {
this->drawRect(r, paint);
this->drawRect(r, newPaint);
}
}
}
......@@ -722,6 +696,11 @@ SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint,
return rtype;
}
static SkPoint* rect_points(SkRect& r, int index) {
SkASSERT((unsigned)index < 2);
return &((SkPoint*)(void*)&r)[index];
}
void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
SkDEBUGCODE(this->validate();)
......@@ -1079,11 +1058,11 @@ void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
// we manually build a shader and draw that into our new mask
SkPaint tmpPaint;
tmpPaint.setFlags(paint.getFlags());
SkAutoBitmapShaderInstall install(bitmap, &tmpPaint);
SkAutoBitmapShaderInstall install(bitmap, tmpPaint);
SkRect rr;
rr.set(0, 0, SkIntToScalar(bitmap.width()),
SkIntToScalar(bitmap.height()));
c.drawRect(rr, tmpPaint);
c.drawRect(rr, install.paintWithShader());
}
this->drawDevMask(mask, paint);
}
......@@ -1107,14 +1086,14 @@ static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip,
}
void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
const SkPaint& paint) const {
const SkPaint& origPaint) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
if (fClip->isEmpty() ||
bitmap.width() == 0 || bitmap.height() == 0 ||
bitmap.getConfig() == SkBitmap::kNo_Config ||
(paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
(origPaint.getAlpha() == 0 && origPaint.getXfermode() == NULL)) {
return;
}
......@@ -1125,7 +1104,8 @@ void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
}
#endif
SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
SkPaint paint(origPaint);
paint.setStyle(SkPaint::kFill_Style);
SkMatrix matrix;
if (!matrix.setConcat(*fMatrix, prematrix)) {
......@@ -1190,25 +1170,25 @@ void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
if (bitmap.getConfig() == SkBitmap::kA8_Config) {
draw.drawBitmapAsMask(bitmap, paint);
} else {
SkAutoBitmapShaderInstall install(bitmap, &paint);
SkAutoBitmapShaderInstall install(bitmap, paint);
SkRect r;
r.set(0, 0, SkIntToScalar(bitmap.width()),
SkIntToScalar(bitmap.height()));
// is this ok if paint has a rasterizer?
draw.drawRect(r, paint);
draw.drawRect(r, install.paintWithShader());
}
}
void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint& paint) const {
const SkPaint& origPaint) const {
SkDEBUGCODE(this->validate();)
// nothing to draw
if (fClip->isEmpty() ||
bitmap.width() == 0 || bitmap.height() == 0 ||
bitmap.getConfig() == SkBitmap::kNo_Config ||
(paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
(origPaint.getAlpha() == 0 && origPaint.getXfermode() == NULL)) {
return;
}
......@@ -1219,7 +1199,8 @@ void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
return; // nothing to draw
}
SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
SkPaint paint(origPaint);
paint.setStyle(SkPaint::kFill_Style);
if (NULL == paint.getColorFilter()) {
uint32_t storage[kBlitterStorageLongCount];
......@@ -1244,7 +1225,8 @@ void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
}
}
SkAutoBitmapShaderInstall install(bitmap, &paint);
SkAutoBitmapShaderInstall install(bitmap, paint);
const SkPaint& shaderPaint = install.paintWithShader();
SkMatrix matrix;
SkRect r;
......@@ -1254,14 +1236,14 @@ void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
// tell the shader our offset
matrix.setTranslate(r.fLeft, r.fTop);
paint.getShader()->setLocalMatrix(matrix);
shaderPaint.getShader()->setLocalMatrix(matrix);
SkDraw draw(*this);
matrix.reset();
draw.fMatrix = &matrix;
// call ourself with a rect
// is this OK if paint has a rasterizer?
draw.drawRect(r, paint);
draw.drawRect(r, shaderPaint);
}
///////////////////////////////////////////////////////////////////////////////
......@@ -1487,6 +1469,14 @@ static void D1G_Bounder(const SkDraw1Glyph& state,
}
}
static bool hasCustomD1GProc(const SkDraw& draw) {
return draw.fProcs && draw.fProcs->fD1GProc;
}
static bool needsRasterTextBlit(const SkDraw& draw) {
return !hasCustomD1GProc(draw);
}
SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
SkGlyphCache* cache) {
fDraw = draw;
......@@ -1496,7 +1486,7 @@ SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
fBlitter = blitter;
fCache = cache;
if (draw->fProcs && draw->fProcs->fD1GProc) {
if (hasCustomD1GProc(*draw)) {
return draw->fProcs->fD1GProc;
}
......@@ -1572,7 +1562,7 @@ void SkDraw::drawText(const char text[], size_t byteLength,
const SkMatrix* matrix = fMatrix;
SkFixed finalFYMask = ~0xFFFF; // trunc fy;
if (fProcs && fProcs->fD1GProc) {
if (hasCustomD1GProc(*this)) {
// only support the fMVMatrix (for now) for the GPU case, which also
// sets the fD1GProc
if (fMVMatrix) {
......@@ -1583,7 +1573,6 @@ void SkDraw::drawText(const char text[], size_t byteLength,
SkAutoGlyphCache autoCache(paint, matrix);
SkGlyphCache* cache = autoCache.getCache();
SkAutoBlitterChoose blitter(*fBitmap, *matrix, paint);
// transform our starting point
{
......@@ -1630,6 +1619,11 @@ void SkDraw::drawText(const char text[], size_t byteLength,
fy += SK_FixedHalf;
fyMask &= finalFYMask;
SkAutoBlitterChoose blitter;
if (needsRasterTextBlit(*this)) {
blitter.choose(*fBitmap, *matrix, paint);
}
SkAutoKern autokern;
SkDraw1Glyph d1g;
SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache);
......@@ -1767,7 +1761,7 @@ void SkDraw::drawPosText(const char text[], size_t byteLength,
}
const SkMatrix* matrix = fMatrix;
if (fProcs && fProcs->fD1GProc) {
if (hasCustomD1GProc(*this)) {
// only support the fMVMatrix (for now) for the GPU case, which also
// sets the fD1GProc
if (fMVMatrix) {
......@@ -1778,8 +1772,12 @@ void SkDraw::drawPosText(const char text[], size_t byteLength,
SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
SkAutoGlyphCache autoCache(paint, matrix);
SkGlyphCache* cache = autoCache.getCache();
SkAutoBlitterChoose blitter(*fBitmap, *matrix, paint);
SkAutoBlitterChoose blitter;
if (needsRasterTextBlit(*this)) {
blitter.choose(*fBitmap, *matrix, paint);
}
const char* stop = text + byteLength;
AlignProc alignProc = pick_align_proc(paint.getTextAlign());
SkDraw1Glyph d1g;
......
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