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JP Abgrall authored
The initial idletimer support required using NETLINK_IDLETIMER netlink socket type. Instead we now just re-use the existing KOBJECT_UEVENT socket. Change-Id: I951f2f29182c7cf7f29a054a0eabc88dc25f6d1f
e07effe6
The initial idletimer support required using NETLINK_IDLETIMER netlink socket type. Instead we now just re-use the existing KOBJECT_UEVENT socket. Change-Id: I951f2f29182c7cf7f29a054a0eabc88dc25f6d1f