1. 16 Nov, 2012 2 commits
  2. 15 Nov, 2012 1 commit
  3. 14 Nov, 2012 1 commit
  4. 13 Nov, 2012 1 commit
  5. 12 Nov, 2012 2 commits
  6. 10 Nov, 2012 2 commits
  7. 09 Nov, 2012 3 commits
  8. 06 Nov, 2012 3 commits
  9. 05 Nov, 2012 1 commit
  10. 02 Nov, 2012 2 commits
  11. 01 Nov, 2012 1 commit
  12. 31 Oct, 2012 3 commits
  13. 30 Oct, 2012 1 commit
  14. 29 Oct, 2012 3 commits
    • Chet Haase's avatar
      am 36095e86: Merge "Stop animating All Apps during transition to Home" into jb-mr1-dev · 2f1ac9eb
      Chet Haase authored
      * commit '36095e86':
        Stop animating All Apps during transition to Home
      2f1ac9eb
    • Chet Haase's avatar
    • Chet Haase's avatar
      Stop animating All Apps during transition to Home · bc2f082d
      Chet Haase authored
      One of the sources of jank in launcher is during the All Apps -> Home
      transition. specifically, if the user has started a fling operation (where
      we are animating between pages in All Apps) and then hits the Home button,
      we continue the fling animation while also doing the transition to Home
      scale/fade animations. This causes a lot of work for launcher, particularly because
      the fling animation is causing the All Apps layer to get recreated on every frame.
      
      The fix is to simply pause the fling animation, then snap to its end state when the
      animation to Home is complete. We also need to pause/snap the scroll indicator animation,
      because it's fading animation causes the same layer-recreation jank that the fling
      itself causes.
      
      Issue #7387124 Home <-> All Apps transition animation is janky while flinging
      
      Change-Id: Icbcaf2d5b3b2f6ce8fd7419419d258248aa1475b
      bc2f082d
  15. 26 Oct, 2012 3 commits
  16. 25 Oct, 2012 7 commits
  17. 24 Oct, 2012 1 commit
    • Jamie Gennis's avatar
      Delay ACTION_MAIN processing when not focused. · cb222e85
      Jamie Gennis authored
      This change puts a 350 ms delay before processing the ACTION_MAIN intent when
      the window is not focused.  This makes the Launcher animation take place after
      the GPU-intensive portion of the window shade hide animation, resulting in
      smoother animations.
      
      Bug: 7401764
      Change-Id: I574f2ba398fcf38b423413f802673bbd4d983cd2
      cb222e85
  18. 23 Oct, 2012 3 commits