1. 11 Jul, 2015 1 commit
  2. 30 May, 2015 1 commit
  3. 22 Apr, 2015 1 commit
  4. 20 Apr, 2015 6 commits
  5. 16 Apr, 2015 1 commit
  6. 21 Mar, 2015 1 commit
  7. 27 Feb, 2015 3 commits
  8. 12 Feb, 2015 3 commits
  9. 22 Dec, 2014 1 commit
  10. 09 Dec, 2014 2 commits
  11. 08 Dec, 2014 3 commits
  12. 05 Dec, 2014 1 commit
  13. 04 Dec, 2014 3 commits
    • Justin Klaassen's avatar
      am e61089e5: Increase number of guard digits · 8f27d2a4
      Justin Klaassen authored
      * commit 'e61089e5':
        Increase number of guard digits
      8f27d2a4
    • Justin Klaassen's avatar
      Stop using RenderNodeAnimator callbacks · 1283ee74
      Justin Klaassen authored
      Bug: 17281017
      
      - RenderNodeAnimator's callbacks are asynchronous and thus cannot be
        relied upon for synchronus state changes. Instead use Animator#end()
        and rely on the ValueAnimator synchronously invoking the listener's
        onAnimationStart callback.
      - Also to prevent future NPEs, remove mCurrentButton ivar and instead
        specify the source button directly.
      
      Change-Id: I4ca05b46c582474a6ca7e00d8d16df118ede7eb4
      1283ee74
    • Justin Klaassen's avatar
      Increase number of guard digits · e61089e5
      Justin Klaassen authored
      Bug: 18544929
      
      In order to decrease the visibility of floating point errors, maximize
      the number of guard digits.
      
      Change-Id: I5c12f4e7e00c4d3e3a281cc2383c3bb12c530e39
      e61089e5
  14. 26 Nov, 2014 4 commits
  15. 25 Nov, 2014 1 commit
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  17. 19 Nov, 2014 1 commit
  18. 31 Oct, 2014 2 commits
  19. 30 Oct, 2014 1 commit
  20. 27 Oct, 2014 3 commits