node_object_wrap.h 3.36 KB
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/**
 * Copied from node_object_wrap.h
 * see http://www.nodejs.org/
 *
 * Node's license follows:
 *
 * Copyright 2009, 2010 Ryan Lienhart Dahl. All rights reserved.
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#ifndef MOCK_RIL_NODE_OBJECT_WRAP_H_
#define MOCK_RIL_NODE_OBJECT_WRAP_H_

#include <v8.h>
#include <assert.h>

class ObjectWrap {
 public:
  ObjectWrap ( ) {
    refs_ = 0;
  }

  virtual ~ObjectWrap ( ) {
    if (!handle_.IsEmpty()) {
      assert(handle_.IsNearDeath());
      handle_->SetInternalField(0, v8::Undefined());
      handle_.Dispose();
      handle_.Clear();
    }
  }

  template <class T>
  static inline T* Unwrap (v8::Handle<v8::Object> handle)
  {
    assert(!handle.IsEmpty());
    assert(handle->InternalFieldCount() > 0);
    return static_cast<T*>(v8::Handle<v8::External>::Cast(
        handle->GetInternalField(0))->Value());
  }

  v8::Persistent<v8::Object> handle_; // ro

 protected:
  inline void Wrap (v8::Handle<v8::Object> handle)
  {
    assert(handle_.IsEmpty());
    assert(handle->InternalFieldCount() > 0);
    handle_ = v8::Persistent<v8::Object>::New(handle);
    handle_->SetInternalField(0, v8::External::New(this));
    MakeWeak();
  }

  inline void MakeWeak (void)
  {
    handle_.MakeWeak(this, WeakCallback);
  }

  /* Ref() marks the object as being attached to an event loop.
   * Refed objects will not be garbage collected, even if
   * all references are lost.
   */
  virtual void Ref() {
    assert(!handle_.IsEmpty());
    refs_++;
    handle_.ClearWeak();
  }

  /* Unref() marks an object as detached from the event loop.  This is its
   * default state.  When an object with a "weak" reference changes from
   * attached to detached state it will be freed. Be careful not to access
   * the object after making this call as it might be gone!
   * (A "weak reference" means an object that only has a
   * persistant handle.)
   *
   * DO NOT CALL THIS FROM DESTRUCTOR
   */
  virtual void Unref() {
    assert(!handle_.IsEmpty());
    assert(!handle_.IsWeak());
    assert(refs_ > 0);
    if (--refs_ == 0) { MakeWeak(); }
  }

  int refs_; // ro

 private:
  static void WeakCallback (v8::Persistent<v8::Value> value, void *data)
  {
    ObjectWrap *obj = static_cast<ObjectWrap*>(data);
    assert(value == obj->handle_);
    assert(!obj->refs_);
    if (value.IsNearDeath()) delete obj;
  }
};

#endif // MOCK_RIL_NODE_OBJECT_WRAP_H_