Commit 46f8beb0 authored by Dan Stoza's avatar Dan Stoza Committed by android-build-merger
Browse files

Merge "bug#460672 framebuffer surface can\'t keep triple buffer if define...

Merge "bug#460672 framebuffer surface can\'t keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3"
am: b2e3095a

* commit 'b2e3095a':
  bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
parents 78d4fb8e b2e3095a
......@@ -88,21 +88,22 @@ DisplayDevice::DisplayDevice(
mPowerMode(HWC_POWER_MODE_OFF),
mActiveConfig(0)
{
mNativeWindow = new Surface(producer, false);
Surface* surface;
mNativeWindow = surface = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
/*
* Create our display's surface
*/
EGLSurface surface;
EGLSurface eglSurface;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (config == EGL_NO_CONFIG) {
config = RenderEngine::chooseEglConfig(display, format);
}
surface = eglCreateWindowSurface(display, config, window, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
eglSurface = eglCreateWindowSurface(display, config, window, NULL);
eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight);
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
......@@ -116,7 +117,7 @@ DisplayDevice::DisplayDevice(
mConfig = config;
mDisplay = display;
mSurface = surface;
mSurface = eglSurface;
mFormat = format;
mPageFlipCount = 0;
mViewport.makeInvalid();
......@@ -142,6 +143,10 @@ DisplayDevice::DisplayDevice(
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS
surface->allocateBuffers();
#endif
}
DisplayDevice::~DisplayDevice() {
......
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