• Dan Stoza's avatar
    libgui: Pass surface damage through BufferQueue · 5065a552
    Dan Stoza authored
    This change adds support for passing surface damage all of the way
    down from the EGL interface through the consumer side of the
    BufferQueue. Depends on system/core change
    Ie645e6a52b37b5c1b3be19481e8348570d1aa62c
    
    Bug: 11239309
    Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
    5065a552
IGraphicBufferProducer.h 22.9 KB