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Pablo Ceballos authored
- Rename setDefaultMaxBufferCount() to setMaxBufferCount(). Modify it to be hard maximum on the number of buffers that can't be overwritten by the producer. - Enforce the maximum buffer count in setMaxAcquiredBufferCount(), setMaxDequeuedBufferCount(), and setAsyncMode(). - Remove mOverrideMaxBufferCount as it's no longer needed since overriding is no longer possible. - Expose setMaxAcquiredBufferCount() in GLConsumer. - Remove disableAsyncBuffer(), it was only being used for single buffer mode. Single buffer mode is now achievable with setMaxBufferCount(). Bug 13174928 Change-Id: Ia33799f42751272a711fbd8559f7602ce9f18e4f
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