BufferQueueProducer.cpp 26 KB
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/*
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

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#define LOG_TAG "BufferQueueProducer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0

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#define EGL_EGLEXT_PROTOTYPES

#include <gui/BufferItem.h>
#include <gui/BufferQueueCore.h>
#include <gui/BufferQueueProducer.h>
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>

#include <utils/Log.h>
#include <utils/Trace.h>

namespace android {

BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
    mCore(core),
    mSlots(core->mSlots),
    mConsumerName() {}

BufferQueueProducer::~BufferQueueProducer() {}

status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
    ATRACE_CALL();
    BQ_LOGV("requestBuffer: slot %d", slot);
    Mutex::Autolock lock(mCore->mMutex);

    if (mCore->mIsAbandoned) {
        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
        return NO_INIT;
    }

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    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
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                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
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        return BAD_VALUE;
    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
                "(state = %d)", slot, mSlots[slot].mBufferState);
        return BAD_VALUE;
    }

    mSlots[slot].mRequestBufferCalled = true;
    *buf = mSlots[slot].mGraphicBuffer;
    return NO_ERROR;
}

status_t BufferQueueProducer::setBufferCount(int bufferCount) {
    ATRACE_CALL();
    BQ_LOGV("setBufferCount: count = %d", bufferCount);

    sp<IConsumerListener> listener;
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);

        if (mCore->mIsAbandoned) {
            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
            return NO_INIT;
        }

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        if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
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            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
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                    bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
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            return BAD_VALUE;
        }

        // There must be no dequeued buffers when changing the buffer count.
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        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
                BQ_LOGE("setBufferCount: buffer owned by producer");
                return -EINVAL;
            }
        }

        if (bufferCount == 0) {
            mCore->mOverrideMaxBufferCount = 0;
            mCore->mDequeueCondition.broadcast();
            return NO_ERROR;
        }

        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
        if (bufferCount < minBufferSlots) {
            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
                    "minimum %d", bufferCount, minBufferSlots);
            return BAD_VALUE;
        }

        // Here we are guaranteed that the producer doesn't have any dequeued
        // buffers and will release all of its buffer references. We don't
        // clear the queue, however, so that currently queued buffers still
        // get displayed.
        mCore->freeAllBuffersLocked();
        mCore->mOverrideMaxBufferCount = bufferCount;
        mCore->mDequeueCondition.broadcast();
        listener = mCore->mConsumerListener;
    } // Autolock scope

    // Call back without lock held
    if (listener != NULL) {
        listener->onBuffersReleased();
    }

    return NO_ERROR;
}

status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
        sp<android::Fence> *outFence, bool async,
        uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
    ATRACE_CALL();
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);
        mConsumerName = mCore->mConsumerName;
    } // Autolock scope

    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
            async ? "true" : "false", width, height, format, usage);

    if ((width && !height) || (!width && height)) {
        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
        return BAD_VALUE;
    }

    status_t returnFlags = NO_ERROR;
    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;

    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);

        if (format == 0) {
            format = mCore->mDefaultBufferFormat;
        }

        // Enable the usage bits the consumer requested
        usage |= mCore->mConsumerUsageBits;

        int found = -1;
        bool tryAgain = true;
        while (tryAgain) {
            if (mCore->mIsAbandoned) {
                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
                return NO_INIT;
            }

            const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
            if (async && mCore->mOverrideMaxBufferCount) {
                // FIXME: Some drivers are manually setting the buffer count
                // (which they shouldn't), so we do this extra test here to
                // handle that case. This is TEMPORARY until we get this fixed.
                if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
                    BQ_LOGE("dequeueBuffer: async mode is invalid with "
                            "buffer count override");
                    return BAD_VALUE;
                }
            }

            // Free up any buffers that are in slots beyond the max buffer count
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            for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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                assert(mSlots[s].mBufferState == BufferSlot::FREE);
                if (mSlots[s].mGraphicBuffer != NULL) {
                    mCore->freeBufferLocked(s);
                    returnFlags |= RELEASE_ALL_BUFFERS;
                }
            }

            // Look for a free buffer to give to the client
            found = BufferQueueCore::INVALID_BUFFER_SLOT;
            int dequeuedCount = 0;
            int acquiredCount = 0;
            for (int s = 0; s < maxBufferCount; ++s) {
                switch (mSlots[s].mBufferState) {
                    case BufferSlot::DEQUEUED:
                        ++dequeuedCount;
                        break;
                    case BufferSlot::ACQUIRED:
                        ++acquiredCount;
                        break;
                    case BufferSlot::FREE:
                        // We return the oldest of the free buffers to avoid
                        // stalling the producer if possible, since the consumer
                        // may still have pending reads of in-flight buffers
                        if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
                                mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
                            found = s;
                        }
                        break;
                    default:
                        break;
                }
            }

            // Producers are not allowed to dequeue more than one buffer if they
            // did not set a buffer count
            if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
                BQ_LOGE("dequeueBuffer: can't dequeue multiple buffers "
                        "without setting the buffer count");
                return -EINVAL;
            }

            // See whether a buffer has been queued since the last
            // setBufferCount so we know whether to perform the min undequeued
            // buffers check below
            if (mCore->mBufferHasBeenQueued) {
                // Make sure the producer is not trying to dequeue more buffers
                // than allowed
                const int newUndequeuedCount =
                        maxBufferCount - (dequeuedCount + 1);
                const int minUndequeuedCount =
                        mCore->getMinUndequeuedBufferCountLocked(async);
                if (newUndequeuedCount < minUndequeuedCount) {
                    BQ_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
                            "exceeded (dequeued=%d undequeued=%d)",
                            minUndequeuedCount, dequeuedCount,
                            newUndequeuedCount);
                    return -EBUSY;
                }
            }

            // If no buffer is found, wait for a buffer to be released or for
            // the max buffer count to change
            tryAgain = (found == BufferQueueCore::INVALID_BUFFER_SLOT);
            if (tryAgain) {
                // Return an error if we're in non-blocking mode (producer and
                // consumer are controlled by the application).
                // However, the consumer is allowed to briefly acquire an extra
                // buffer (which could cause us to have to wait here), which is
                // okay, since it is only used to implement an atomic acquire +
                // release (e.g., in GLConsumer::updateTexImage())
                if (mCore->mDequeueBufferCannotBlock &&
                        (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
                    return WOULD_BLOCK;
                }
                mCore->mDequeueCondition.wait(mCore->mMutex);
            }
        } // while (tryAgain)

        // This should not happen
        if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
            BQ_LOGE("dequeueBuffer: no available buffer slots");
            return -EBUSY;
        }

        *outSlot = found;
        ATRACE_BUFFER_INDEX(found);

        const bool useDefaultSize = !width && !height;
        if (useDefaultSize) {
            width = mCore->mDefaultWidth;
            height = mCore->mDefaultHeight;
        }

        mSlots[found].mBufferState = BufferSlot::DEQUEUED;

        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
        if ((buffer == NULL) ||
                (static_cast<uint32_t>(buffer->width) != width) ||
                (static_cast<uint32_t>(buffer->height) != height) ||
                (static_cast<uint32_t>(buffer->format) != format) ||
                ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
        {
            mSlots[found].mAcquireCalled = false;
            mSlots[found].mGraphicBuffer = NULL;
            mSlots[found].mRequestBufferCalled = false;
            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
            mSlots[found].mFence = Fence::NO_FENCE;

            returnFlags |= BUFFER_NEEDS_REALLOCATION;
        }

        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
                    "slot=%d w=%d h=%d format=%u",
                    found, buffer->width, buffer->height, buffer->format);
        }

        eglDisplay = mSlots[found].mEglDisplay;
        eglFence = mSlots[found].mEglFence;
        *outFence = mSlots[found].mFence;
        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
        mSlots[found].mFence = Fence::NO_FENCE;
    } // Autolock scope

    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
        status_t error;
        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
                    width, height, format, usage, &error));
        if (graphicBuffer == NULL) {
            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
            return error;
        }

        { // Autolock scope
            Mutex::Autolock lock(mCore->mMutex);

            if (mCore->mIsAbandoned) {
                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
                return NO_INIT;
            }

            mSlots[*outSlot].mFrameNumber = ~0;
            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
        } // Autolock scope
    }

    if (eglFence != EGL_NO_SYNC_KHR) {
        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
                1000000000);
        // If something goes wrong, log the error, but return the buffer without
        // synchronizing access to it. It's too late at this point to abort the
        // dequeue operation.
        if (result == EGL_FALSE) {
            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
                    eglGetError());
        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
        }
        eglDestroySyncKHR(eglDisplay, eglFence);
    }

    BQ_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outSlot,
            mSlots[*outSlot].mFrameNumber,
            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);

    return returnFlags;
}

status_t BufferQueueProducer::queueBuffer(int slot,
        const QueueBufferInput &input, QueueBufferOutput *output) {
    ATRACE_CALL();
    ATRACE_BUFFER_INDEX(slot);

    int64_t timestamp;
    bool isAutoTimestamp;
    Rect crop;
    int scalingMode;
    uint32_t transform;
    bool async;
    sp<Fence> fence;
    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
            &async, &fence);

    if (fence == NULL) {
        BQ_LOGE("queueBuffer: fence is NULL");
        return BAD_VALUE;
    }

    switch (scalingMode) {
        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
            break;
        default:
            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
            return -EINVAL;
    }

    sp<IConsumerListener> listener;
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);

        if (mCore->mIsAbandoned) {
            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
            return NO_INIT;
        }

        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
        if (async && mCore->mOverrideMaxBufferCount) {
            // FIXME: Some drivers are manually setting the buffer count
            // (which they shouldn't), so we do this extra test here to
            // handle that case. This is TEMPORARY until we get this fixed.
            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
                BQ_LOGE("queueBuffer: async mode is invalid with "
                        "buffer count override");
                return BAD_VALUE;
            }
        }

        if (slot < 0 || slot >= maxBufferCount) {
            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
                    slot, maxBufferCount);
            return -EINVAL;
        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
                    "(state = %d)", slot, mSlots[slot].mBufferState);
            return -EINVAL;
        } else if (!mSlots[slot].mRequestBufferCalled) {
            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
                    "a buffer", slot);
            return -EINVAL;
        }

        BQ_LOGV("queueBuffer: slot=%d/%llu time=%llu crop=[%d,%d,%d,%d] "
                "transform=%#x scale=%s",
                slot, mCore->mFrameCounter + 1, timestamp,
                crop.left, crop.top, crop.right, crop.bottom,
                transform, BufferItem::scalingModeName(scalingMode));

        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
        Rect croppedRect;
        crop.intersect(bufferRect, &croppedRect);
        if (croppedRect != crop) {
            BQ_LOGE("queueBuffer: crop rect is not contained within the "
                    "buffer in slot %d", slot);
            return -EINVAL;
        }

        mSlots[slot].mFence = fence;
        mSlots[slot].mBufferState = BufferSlot::QUEUED;
        ++mCore->mFrameCounter;
        mSlots[slot].mFrameNumber = mCore->mFrameCounter;

        BufferItem item;
        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
        item.mCrop = crop;
        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
        item.mTransformToDisplayInverse =
                bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
        item.mScalingMode = scalingMode;
        item.mTimestamp = timestamp;
        item.mIsAutoTimestamp = isAutoTimestamp;
        item.mFrameNumber = mCore->mFrameCounter;
        item.mSlot = slot;
        item.mFence = fence;
        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;

        if (mCore->mQueue.empty()) {
            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
            // and simply queue this buffer
            mCore->mQueue.push_back(item);
            listener = mCore->mConsumerListener;
        } else {
            // When the queue is not empty, we need to look at the front buffer
            // state to see if we need to replace it
            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
            if (front->mIsDroppable) {
                // If the front queued buffer is still being tracked, we first
                // mark it as freed
                if (mCore->stillTracking(front)) {
                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
                    // Reset the frame number of the freed buffer so that it is
                    // the first in line to be dequeued again
                    mSlots[front->mSlot].mFrameNumber = 0;
                }
                // Overwrite the droppable buffer with the incoming one
                *front = item;
            } else {
                mCore->mQueue.push_back(item);
                listener = mCore->mConsumerListener;
            }
        }

        mCore->mBufferHasBeenQueued = true;
        mCore->mDequeueCondition.broadcast();

        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
                mCore->mTransformHint, mCore->mQueue.size());

        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
    } // Autolock scope

    // Call back without lock held
    if (listener != NULL) {
        listener->onFrameAvailable();
    }

    return NO_ERROR;
}

void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
    ATRACE_CALL();
    BQ_LOGV("cancelBuffer: slot %d", slot);
    Mutex::Autolock lock(mCore->mMutex);

    if (mCore->mIsAbandoned) {
        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
        return;
    }

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    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
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                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
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        return;
    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
                "(state = %d)", slot, mSlots[slot].mBufferState);
        return;
    } else if (fence == NULL) {
        BQ_LOGE("cancelBuffer: fence is NULL");
        return;
    }

    mSlots[slot].mBufferState = BufferSlot::FREE;
    mSlots[slot].mFrameNumber = 0;
    mSlots[slot].mFence = fence;
    mCore->mDequeueCondition.broadcast();
}

int BufferQueueProducer::query(int what, int *outValue) {
    ATRACE_CALL();
    Mutex::Autolock lock(mCore->mMutex);

    if (outValue == NULL) {
        BQ_LOGE("query: outValue was NULL");
        return BAD_VALUE;
    }

    if (mCore->mIsAbandoned) {
        BQ_LOGE("query: BufferQueue has been abandoned");
        return NO_INIT;
    }

    int value;
    switch (what) {
        case NATIVE_WINDOW_WIDTH:
            value = mCore->mDefaultWidth;
            break;
        case NATIVE_WINDOW_HEIGHT:
            value = mCore->mDefaultHeight;
            break;
        case NATIVE_WINDOW_FORMAT:
            value = mCore->mDefaultBufferFormat;
            break;
        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
            value = mCore->getMinUndequeuedBufferCountLocked(false);
            break;
        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
            value = (mCore->mQueue.size() > 1);
            break;
        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
            value = mCore->mConsumerUsageBits;
            break;
        default:
            return BAD_VALUE;
    }

    BQ_LOGV("query: %d? %d", what, value);
    *outValue = value;
    return NO_ERROR;
}

status_t BufferQueueProducer::connect(const sp<android::IBinder> &token,
        int api, bool producerControlledByApp, QueueBufferOutput *output) {
    ATRACE_CALL();
    Mutex::Autolock lock(mCore->mMutex);
    mConsumerName = mCore->mConsumerName;
    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
            producerControlledByApp ? "true" : "false");

    // If we disconnect and reconnect quickly, we can be in a state where our
    // slots are empty but we have many buffers in the queue. This can cause us
    // to run out of memory if we outrun the consumer. Wait here if it looks
    // like we have too many buffers queued up.
    while (true) {
        if (mCore->mIsAbandoned) {
            BQ_LOGE("connect(P): BufferQueue has been abandoned");
            return NO_INIT;
        }

        if (mCore->mConsumerListener == NULL) {
            BQ_LOGE("connect(P): BufferQueue has no consumer");
            return NO_INIT;
        }

        if (output == NULL) {
            BQ_LOGE("connect(P): output was NULL");
            return BAD_VALUE;
        }

        if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
            BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
                    mCore->mConnectedApi, api);
            return BAD_VALUE;
        }

        size_t maxBufferCount = mCore->getMaxBufferCountLocked(false);
        if (mCore->mQueue.size() <= maxBufferCount) {
            // The queue size seems small enough to proceed
            // TODO: Make this bound tighter?
            break;
        }

        BQ_LOGV("connect(P): queue size is %d, waiting", mCore->mQueue.size());
        mCore->mDequeueCondition.wait(mCore->mMutex);
    }

    int status = NO_ERROR;
    switch (api) {
        case NATIVE_WINDOW_API_EGL:
        case NATIVE_WINDOW_API_CPU:
        case NATIVE_WINDOW_API_MEDIA:
        case NATIVE_WINDOW_API_CAMERA:
            mCore->mConnectedApi = api;
            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
                    mCore->mTransformHint, mCore->mQueue.size());

            // Set up a death notification so that we can disconnect
            // automatically if the remote producer dies
            if (token != NULL && token->remoteBinder() != NULL) {
                status = token->linkToDeath(
                        static_cast<IBinder::DeathRecipient*>(this));
                if (status == NO_ERROR) {
                    mCore->mConnectedProducerToken = token;
                } else {
                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
                            strerror(-status), status);
                }
            }
            break;
        default:
            BQ_LOGE("connect(P): unknown API %d", api);
            status = BAD_VALUE;
            break;
    }

    mCore->mBufferHasBeenQueued = false;
    mCore->mDequeueBufferCannotBlock =
            mCore->mConsumerControlledByApp && producerControlledByApp;

    return status;
}

status_t BufferQueueProducer::disconnect(int api) {
    ATRACE_CALL();
    BQ_LOGV("disconnect(P): api %d", api);

    int status = NO_ERROR;
    sp<IConsumerListener> listener;
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);

        if (mCore->mIsAbandoned) {
            // It's not really an error to disconnect after the surface has
            // been abandoned; it should just be a no-op.
            return NO_ERROR;
        }

        switch (api) {
            case NATIVE_WINDOW_API_EGL:
            case NATIVE_WINDOW_API_CPU:
            case NATIVE_WINDOW_API_MEDIA:
            case NATIVE_WINDOW_API_CAMERA:
                if (mCore->mConnectedApi == api) {
                    mCore->freeAllBuffersLocked();

                    // Remove our death notification callback if we have one
                    sp<IBinder> token = mCore->mConnectedProducerToken;
                    if (token != NULL) {
                        // This can fail if we're here because of the death
                        // notification, but we just ignore it
                        token->unlinkToDeath(
                                static_cast<IBinder::DeathRecipient*>(this));
                    }
                    mCore->mConnectedProducerToken = NULL;
                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
                    mCore->mDequeueCondition.broadcast();
                    listener = mCore->mConsumerListener;
                } else {
                    BQ_LOGE("disconnect(P): connected to another API "
                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
                    status = -EINVAL;
                }
                break;
            default:
                BQ_LOGE("disconnect(P): unknown API %d", api);
                status = -EINVAL;
                break;
        }
    } // Autolock scope

    // Call back without lock held
    if (listener != NULL) {
        listener->onBuffersReleased();
    }

    return status;
}

void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
    // If we're here, it means that a producer we were connected to died.
    // We're guaranteed that we are still connected to it because we remove
    // this callback upon disconnect. It's therefore safe to read mConnectedApi
    // without synchronization here.
    int api = mCore->mConnectedApi;
    disconnect(api);
}

} // namespace android