IGraphicBufferConsumer.h 14.4 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
#define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H

#include <stdint.h>
#include <sys/types.h>

#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>

#include <binder/IInterface.h>
#include <ui/Rect.h>

Dan Stoza's avatar
Dan Stoza committed
30 31 32
#include <EGL/egl.h>
#include <EGL/eglext.h>

33 34 35 36
namespace android {
// ----------------------------------------------------------------------------

class Fence;
37 38 39
class GraphicBuffer;
class IConsumerListener;
class NativeHandle;
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54

class IGraphicBufferConsumer : public IInterface {

public:

    // public facing structure for BufferSlot
    class BufferItem : public Flattenable<BufferItem> {
        friend class Flattenable<BufferItem>;
        size_t getPodSize() const;
        size_t getFlattenedSize() const;
        size_t getFdCount() const;
        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);

    public:
55
        // The default value of mBuf, used to indicate this doesn't correspond to a slot.
56 57 58 59 60 61 62 63 64 65 66 67 68 69
        enum { INVALID_BUFFER_SLOT = -1 };
        BufferItem();

        // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
        // if the buffer in this slot has been acquired in the past (see
        // BufferSlot.mAcquireCalled).
        sp<GraphicBuffer> mGraphicBuffer;

        // mFence is a fence that will signal when the buffer is idle.
        sp<Fence> mFence;

        // mCrop is the current crop rectangle for this buffer slot.
        Rect mCrop;

70 71 72
        // mDirtyRect is the dirty rectangle for this buffer slot.
        Rect mDirtyRect;

73
        // mTransform is the current transform flags for this buffer slot.
74
        // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
75 76 77
        uint32_t mTransform;

        // mScalingMode is the current scaling mode for this buffer slot.
78
        // refer to NATIVE_WINDOW_SCALING_* in <window.h>
79 80 81
        uint32_t mScalingMode;

        // mTimestamp is the current timestamp for this buffer slot. This gets
82 83 84
        // to set by queueBuffer each time this slot is queued. This value
        // is guaranteed to be monotonically increasing for each newly
        // acquired buffer.
85 86
        int64_t mTimestamp;

87 88 89 90
        // mIsAutoTimestamp indicates whether mTimestamp was generated
        // automatically when the buffer was queued.
        bool mIsAutoTimestamp;

91 92 93
        // mFrameNumber is the number of the queued frame for this slot.
        uint64_t mFrameNumber;

94
        // mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT).
95 96 97 98 99 100 101 102 103 104 105
        int mBuf;

        // mIsDroppable whether this buffer was queued with the
        // property that it can be replaced by a new buffer for the purpose of
        // making sure dequeueBuffer() won't block.
        // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
        // was queued.
        bool mIsDroppable;

        // Indicates whether this buffer has been seen by a consumer yet
        bool mAcquireCalled;
106 107 108 109

        // Indicates this buffer must be transformed by the inverse transform of the screen
        // it is displayed onto. This is applied after mTransform.
        bool mTransformToDisplayInverse;
110 111
    };

112 113 114 115 116 117 118 119 120
    enum {
        // Returned by releaseBuffer, after which the consumer must
        // free any references to the just-released buffer that it might have.
        STALE_BUFFER_SLOT = 1,
        // Returned by dequeueBuffer if there are no pending buffers available.
        NO_BUFFER_AVAILABLE,
        // Returned by dequeueBuffer if it's too early for the buffer to be acquired.
        PRESENT_LATER,
    };
121 122

    // acquireBuffer attempts to acquire ownership of the next pending buffer in
123 124 125 126 127
    // the BufferQueue.  If no buffer is pending then it returns
    // NO_BUFFER_AVAILABLE.  If a buffer is successfully acquired, the
    // information about the buffer is returned in BufferItem.
    //
    // If the buffer returned had previously been
128 129 130 131
    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
    // NULL and it is assumed that the consumer still holds a reference to the
    // buffer.
    //
132
    // If presentWhen is non-zero, it indicates the time when the buffer will
133 134 135 136
    // be displayed on screen.  If the buffer's timestamp is farther in the
    // future, the buffer won't be acquired, and PRESENT_LATER will be
    // returned.  The presentation time is in nanoseconds, and the time base
    // is CLOCK_MONOTONIC.
137 138 139 140 141 142 143 144 145 146 147
    //
    // Return of NO_ERROR means the operation completed as normal.
    //
    // Return of a positive value means the operation could not be completed
    //    at this time, but the user should try again later:
    // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
    // * PRESENT_LATER - the buffer's timestamp is farther in the future
    //
    // Return of a negative value means an error has occurred:
    // * INVALID_OPERATION - too many buffers have been acquired
    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
148

149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
    // detachBuffer attempts to remove all ownership of the buffer in the given
    // slot from the buffer queue. If this call succeeds, the slot will be
    // freed, and there will be no way to obtain the buffer from this interface.
    // The freed slot will remain unallocated until either it is selected to
    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
    // to the slot. The buffer must have already been acquired.
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - the given slot number is invalid, either because it is
    //               out of the range [0, NUM_BUFFER_SLOTS) or because the slot
    //               it refers to is not currently acquired.
    virtual status_t detachBuffer(int slot) = 0;

    // attachBuffer attempts to transfer ownership of a buffer to the buffer
    // queue. If this call succeeds, it will be as if this buffer was acquired
    // from the returned slot number. As such, this call will fail if attaching
    // this buffer would cause too many buffers to be simultaneously acquired.
    //
    // If the buffer is successfully attached, its frameNumber is initialized
    // to 0. This must be passed into the releaseBuffer call or else the buffer
    // will be deallocated as stale.
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - outSlot or buffer were NULL
    // * INVALID_OPERATION - cannot attach the buffer because it would cause too
    //                       many buffers to be acquired.
    // * NO_MEMORY - no free slots available
    virtual status_t attachBuffer(int *outSlot,
            const sp<GraphicBuffer>& buffer) = 0;

179 180 181 182 183 184 185 186 187 188 189 190
    // releaseBuffer releases a buffer slot from the consumer back to the
    // BufferQueue.  This may be done while the buffer's contents are still
    // being accessed.  The fence will signal when the buffer is no longer
    // in use. frameNumber is used to indentify the exact buffer returned.
    //
    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
    // any references to the just-released buffer that it might have, as if it
    // had received a onBuffersReleased() call with a mask set for the released
    // buffer.
    //
    // Note that the dependencies on EGL will be removed once we switch to using
    // the Android HW Sync HAL.
191 192 193 194 195 196 197 198 199 200 201 202
    //
    // Return of NO_ERROR means the operation completed as normal.
    //
    // Return of a positive value means the operation could not be completed
    //    at this time, but the user should try again later:
    // * STALE_BUFFER_SLOT - see above (second paragraph)
    //
    // Return of a negative value means an error has occurred:
    // * BAD_VALUE - one of the following could've happened:
    //               * the buffer slot was invalid
    //               * the fence was NULL
    //               * the buffer slot specified is not in the acquired state
203 204 205 206 207 208 209 210 211 212 213 214
    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
            EGLDisplay display, EGLSyncKHR fence,
            const sp<Fence>& releaseFence) = 0;

    // consumerConnect connects a consumer to the BufferQueue.  Only one
    // consumer may be connected, and when that consumer disconnects the
    // BufferQueue is placed into the "abandoned" state, causing most
    // interactions with the BufferQueue by the producer to fail.
    // controlledByApp indicates whether the consumer is controlled by
    // the application.
    //
    // consumer may not be NULL.
215 216 217 218
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * NO_INIT - the buffer queue has been abandoned
    // * BAD_VALUE - a NULL consumer was provided
219 220 221 222 223 224
    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;

    // consumerDisconnect disconnects a consumer from the BufferQueue. All
    // buffers will be freed and the BufferQueue is placed in the "abandoned"
    // state, causing most interactions with the BufferQueue by the producer to
    // fail.
225 226 227
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - no consumer is currently connected
228 229
    virtual status_t consumerDisconnect() = 0;

230 231 232 233
    // getReleasedBuffers sets the value pointed to by slotMask to a bit set.
    // Each bit index with a 1 corresponds to a released buffer slot with that
    // index value.  In particular, a released buffer is one that has
    // been released by the BufferQueue but have not yet been released by the consumer.
234 235
    //
    // This should be called from the onBuffersReleased() callback.
236 237 238
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * NO_INIT - the buffer queue has been abandoned.
239
    virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
240 241 242 243

    // setDefaultBufferSize is used to set the size of buffers returned by
    // dequeueBuffer when a width and height of zero is requested.  Default
    // is 1x1.
244 245 246
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - either w or h was zero
247 248 249 250 251 252 253 254
    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;

    // setDefaultMaxBufferCount sets the default value for the maximum buffer
    // count (the initial default is 2). If the producer has requested a
    // buffer count using setBufferCount, the default buffer count will only
    // take effect if the producer sets the count back to zero.
    //
    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
255 256 257
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - bufferCount was out of range (see above).
258 259 260 261 262 263 264
    virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;

    // disableAsyncBuffer disables the extra buffer used in async mode
    // (when both producer and consumer have set their "isControlledByApp"
    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
    //
    // This can only be called before consumerConnect().
265 266 267
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * INVALID_OPERATION - attempting to call this after consumerConnect.
268 269 270 271 272
    virtual status_t disableAsyncBuffer() = 0;

    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
    // be acquired by the consumer at one time (default 1).  This call will
    // fail if a producer is connected to the BufferQueue.
273 274 275 276 277 278
    //
    // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS.
    //
    // Return of a value other than NO_ERROR means an error has occurred:
    // * BAD_VALUE - maxAcquiredBuffers was out of range (see above).
    // * INVALID_OPERATION - attempting to call this after a producer connected.
279 280 281 282 283 284 285 286 287
    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;

    // setConsumerName sets the name used in logging
    virtual void setConsumerName(const String8& name) = 0;

    // setDefaultBufferFormat allows the BufferQueue to create
    // GraphicBuffers of a defaultFormat if no format is specified
    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
288 289
    //
    // Return of a value other than NO_ERROR means an unknown error has occurred.
290 291 292 293 294
    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;

    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
    // These are merged with the bits passed to dequeueBuffer.  The values are
    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
295 296
    //
    // Return of a value other than NO_ERROR means an unknown error has occurred.
297 298 299 300 301
    virtual status_t setConsumerUsageBits(uint32_t usage) = 0;

    // setTransformHint bakes in rotation to buffers so overlays can be used.
    // The values are enumerated in window.h, e.g.
    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
302 303
    //
    // Return of a value other than NO_ERROR means an unknown error has occurred.
304 305
    virtual status_t setTransformHint(uint32_t hint) = 0;

306 307 308
    // Retrieve the sideband buffer stream, if any.
    virtual sp<NativeHandle> getSidebandStream() const = 0;

309 310 311
    // dump state into a string
    virtual void dump(String8& result, const char* prefix) const = 0;

312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330
public:
    DECLARE_META_INTERFACE(GraphicBufferConsumer);
};

// ----------------------------------------------------------------------------

class BnGraphicBufferConsumer : public BnInterface<IGraphicBufferConsumer>
{
public:
    virtual status_t    onTransact( uint32_t code,
                                    const Parcel& data,
                                    Parcel* reply,
                                    uint32_t flags = 0);
};

// ----------------------------------------------------------------------------
}; // namespace android

#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H