1. 02 Jun, 2014 1 commit
  2. 30 May, 2014 2 commits
  3. 23 Apr, 2014 1 commit
    • commit-bot@chromium.org's avatar
      Use fixed function pipeline only when drawing paths · 0a6fe71f
      commit-bot@chromium.org authored
      Use fixed function pipeline only when drawing paths. Previously FF
      vertex shader was used when drawing normal geometry if path rendering
      was enabled.
      
      This is required to make Chromium integration easier. This way
      fixed function vertex shading, including vertexshader-less programs,
      need not be implemented in the Chromium command buffer.
      
      Removes FF TexGen functionality, as it is not used anymore. Likewise
      removes the fixedFunctionSupport GL capability flag.
      
      BUG=chromium:344330
      R=bsalomon@google.com
      
      Author: kkinnunen@nvidia.com
      
      Review URL: https://codereview.chromium.org/212753002
      
      git-svn-id: http://skia.googlecode.com/svn/trunk@14334 2bbb7eff-a529-9590-31e7-b0007b416f81
      0a6fe71f
  4. 28 Mar, 2014 3 commits
  5. 25 Mar, 2014 3 commits
  6. 21 Feb, 2014 1 commit
  7. 16 Jan, 2014 2 commits
  8. 01 Nov, 2013 1 commit
  9. 31 Oct, 2013 1 commit
  10. 30 Oct, 2013 1 commit
  11. 21 Oct, 2013 2 commits
  12. 14 Oct, 2013 2 commits
  13. 09 Oct, 2013 2 commits
    • commit-bot@chromium.org's avatar
      Implement stroking a path with nv_path_rendering · 32184d81
      commit-bot@chromium.org authored
      Initialize the path stroke properties in the GrGLPath constructor.
      Use StencilStrokePath and CoverStrokePath to stroke the path.
      
      The order of the GL calls is:
      1. StencilFill, if needed
      2. StencilStroke, if needed
      2a. CoverStroke, if stroke was applied
      2b. CoverFill, if stroke was not applied
      
      The reason for not pairing StencilFill + CoverFill, StencilStroke +
      CoverStroke is that Skia API does not allow separate fill and stroke
      color within one call. Covering the stroke bounding box should also
      cover the fill bounding box.
      
      Causes different rendering in gm/dashcubics due to different rendering
      algorithm. (?) (TODO: this should be resolved somehow.)
      
      R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com
      
      Author: kkinnunen@nvidia.com
      
      Review URL: https://codereview.chromium.org/23440049
      
      git-svn-id: http://skia.googlecode.com/svn/trunk@11672 2bbb7eff-a529-9590-31e7-b0007b416f81
      32184d81
    • commit-bot@chromium.org's avatar
      Implement filling a path with nv_path_rendering cover · c4dc0ad8
      commit-bot@chromium.org authored
      Implement filling a path with nv_path_rendering cover functionality.
      
      The nv_path_rendering cover can be used if the fill is non-inverted
      and the draw operation does not require use of vertex shaders.
      
      Moves code for the inverted fill from GrStencilAndCoverPathRenderer
      down to GrGpuGL.
      
      R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com
      
      Author: kkinnunen@nvidia.com
      
      Review URL: https://codereview.chromium.org/22686002
      
      git-svn-id: http://skia.googlecode.com/svn/trunk@11667 2bbb7eff-a529-9590-31e7-b0007b416f81
      c4dc0ad8
  14. 04 Oct, 2013 1 commit
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  21. 28 Jun, 2013 3 commits
  22. 06 Jun, 2013 1 commit
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  26. 15 Apr, 2013 1 commit
  27. 11 Apr, 2013 1 commit
  28. 29 Mar, 2013 1 commit
  29. 27 Mar, 2013 1 commit